3/21/2024 0 Comments Alacrity starfall songEven if it is overwritten by a better smokescreen, the airstrike damage reduction portion will still be in effect for the skill duration. All other skills will stack with each other, even if they buff the same stat, with the clarifications/exceptions defined below:ĭoes not stack with other smokescreens. This results in a total of +25% Firepower, +10% Torpedo, and +10% Reload for cruisers (confirmed through testing).ģ. Example 3: If you have Artillery Command: Cruisers (Cruiser Firepower +15%) and Tactical Command: Cruisers (Cruiser Firepower, Torpedo, and Reload +10%), they will both be active because they have different first words ("Artillery" and "Tactical"), despite both skills buffing Firepower on the same ships.Example 2: If you have Level 10 Artillery Command: Vanguard (Vanguard Fleet Firepower +15%) and Level 1 Reload Command: Vanguard (Vanguard Fleet Reload +15%), they will both be active since they have different first words ("Artillery" and "Reload"), even though they are both Command skills affecting the same set of ships.Destroyers will receive the +7% Torpedo effect, and cruisers will receive the +5% Torpedo effect. Example 1: If you have Level 3 3 Torpedo Command: Destroyer (Destroyer Torpedo +7%) and Level 1 Torpedo Command: Escort (Vanguard Fleet Torpedo +5%), they do not stack because they are Command skills with the same first word ("Torpedo").Specifically, each ship can only be affected by one buff from each of the following boxes: Command skills do not stack with other Command skills with the same first word, but they will stack with Command skills with a different first word, as well as with all other skills. Example 2: If you have the Type 91 Armor Piercing Shell (Main Gun Critical Damage +15%) and the Type 1 Armor Piercing Shell (Main Gun Critical Damage +25%) both equipped on the same battleship, only the higher bonus (Main Gun Critical Damage +25%) effect will be active.Ģ.Example 1: If you have Level 1 Artillery Command: Cruisers (Cruiser Firepower +5%) and Level 2 Artillery Command: Cruisers (Cruiser Firepower +6%), only the Level 2 effect (Cruiser FP +6%) effect will be active. ![]() ![]() Only the one with the highest effect will be active. Any skill will not stack with another skill that has the same name. The rules for skill stacking are as follows:ġ. These effects are outlined in green-colored text when viewing the details of an equipment piece, which cannot be altered in any way by enhancement nor Fleet Technology upgrades. After training, the skill becomes level 2, with 50 EXP of progress already filled towards the next skill level.Įfficiency and time wise, the total amount of related books needed from skill level 1 to skill level 10 is as follows:Ĭertain equipment in the game may have their own unique equipment skill ( ex.: Type 1 Armor Piercing Shell increases a ship's Main Gun critical damage by 25% when equipped). Using a T1 Skill Book of the same type/color as the skill provides 150 EXP. For example, leveling a skill to level 2 requires 100 EXP. Any excess experience gained from using books will roll over to the next level advancement. The experience value is increased by 50% (100% for T4) for using a Skill Book of the same type/color as the skill being trained, without an increase in time. Up to a maximum of four slots can be used, with the third costing 500 to unlock and the fourth costing 600.Įach Skill Book will provide a set number of experience points dependent on the tier of the book used. ![]() You will start out with 2 slots to train your ships. However, this is not advised unless time is a critical consideration since the crafted T2 skill book only contains half as much total XP as the sum of the T1 books, and the T3 book only contains two thirds as much as the sum of T2 books used to craft it. ![]() Six T1 skill books can be combined into a single T2 skill book, and four T2 skill books can similarly be combined into a single T3 skill book. Prorated Skill EXP will be awarded based on how long the training was in progress, but the skill book will not be refunded. Training can be cancelled while in progress. This will be increased by 50% (100% for T4 skill books) for selecting a skill book of the same type/color as the skill that is being trained, without an increase in time. Training does not block a ship from sortieing.Įach skill book will provide a set number of experience points dependent on the level. Skills can be trained anytime regardless if the ship in question in battle or in a commission and a skill book will be consumed. Skills are trained at the Tactical Academy within the Academy.
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